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Eric Butts
ebutts
Modeling, Texturing



Location:
Chicago, USA

Language(s):
English

Member Since:
May 2007

Last Updated:
17 May 2007

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Ready the Cyttorak
Maya, mental ray, Photoshop, ZBrush
June 2008


   
I wanted to create my own version of Marvel comics Juggernaut. Base meshes were created in Maya, brought into Zbrush and then back into Maya for rendering. Some displacement was used for armor. Most of it though uses normal mapping as well as the concrete in the foreground. The background was done using Photoshop as well as the texturing for the character.

 

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